<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="wheels.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="3" filename="../textures/generic_Vmask.dds"/>
    <File fileId="22" filename="2300Rims_normal.dds"/>
    <File fileId="23" filename="2300Rims_spec.dds"/>
    <File fileId="2" filename="2400_rim_normal.dds"/>
    <File fileId="26" filename="AW26_Vmask.dds"/>
    <File fileId="25" filename="AW26_normal.dds"/>
    <File fileId="32" filename="DefaultMaterial_normal.dds"/>
    <File fileId="33" filename="DefaultMaterial_vmask.dds"/>
    <File fileId="31" filename="$data/shaders/tireMudShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="12" filename="$data/shared/default_specular.dds"/>
    <File fileId="20" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.dds"/>
    <File fileId="19" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.dds"/>
    <File fileId="18" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/metallicPaint_diffuse.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/metallicPaint_normal.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/calibrated/metallicPaint_specular.dds"/>
    <File fileId="14" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="17" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.dds"/>
    <File fileId="10" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png"/>
    <File fileId="30" filename="$data/shared/detailLibrary/nonMetallic/mud_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGearShift_diffuse.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.dds"/>
    <File fileId="29" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.dds"/>
    <File fileId="28" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.dds"/>
    <File fileId="27" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.dds"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="concordRims_mat" materialId="5" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="22"/>
      <Glossmap fileId="23"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.6 0.6 0.6"/>
    </Material>
    <Material name="default" materialId="6" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
      <Custommap name="detailSpecular" fileId="27"/>
      <Custommap name="detailNormal" fileId="28"/>
      <Custommap name="detailDiffuse" fileId="29"/>
    </Material>
    <Material name="Default OBJ" materialId="7" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="25" bumpDepth="0"/>
      <Glossmap fileId="26"/>
      <Custommap name="detailSpecular" fileId="27"/>
      <Custommap name="detailNormal" fileId="28"/>
      <Custommap name="detailDiffuse" fileId="29"/>
    </Material>
    <Material name="masa_mat" materialId="8" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="19"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="mud_mat" materialId="9" customShaderId="31">
      <Texture fileId="10"/>
      <Normalmap fileId="30"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="mud_mat" materialId="10" customShaderId="31">
      <Texture fileId="10"/>
      <Normalmap fileId="30"/>
      <Glossmap fileId="8"/>
      <CustomParameter name="morphPos" value="-0.44 -0.865 0.5 0.1"/>
    </Material>
    <Material name="pico_mat" materialId="11" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="12"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <CustomParameter name="colorScale" value="0.02 0.02 0.02"/>
    </Material>
    <Material name="rim_mat" materialId="12" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.6 0.6 0.6"/>
    </Material>
    <Material name="tuerca_mat" materialId="13" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="1 1 0.6"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="wheels.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="rims" nodeId="25">
      <Shape name="rim_left" shapeId="1" clipDistance="300" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="12,11,13,8"/>
      <Shape name="rim_right" shapeId="2" clipDistance="300" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="12,11,13,8"/>
      <Shape name="leftInnerRim" shapeId="3" clipDistance="300" nodeId="28" castsShadows="true" receiveShadows="true" materialIds="5">
        <Shape name="outerRim" shapeId="4" clipDistance="300" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="5"/>
      </Shape>
      <Shape name="leftInnerRim" shapeId="5" clipDistance="300" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="5">
        <Shape name="outerRim" shapeId="6" clipDistance="300" nodeId="31" castsShadows="true" receiveShadows="true" materialIds="5"/>
      </Shape>
    </TransformGroup>
    <TransformGroup name="tire" nodeId="32">
      <Shape name="allweather" shapeId="7" clipDistance="300" nodeId="33" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="7">
        <Shape name="mudMesh" scale="1.015 1.015 1.015" shapeId="8" clipDistance="35" nodeId="34" castsShadows="true" receiveShadows="true" materialIds="9"/>
      </Shape>
      <Shape name="ss" rotation="90 -0 0" shapeId="9" clipDistance="300" nodeId="35" castsShadows="true" receiveShadows="true" materialIds="6">
        <Shape name="mudMesh" rotation="-90 -0 0" scale="0.805356 1 1" shapeId="10" clipDistance="35" nodeId="36" castsShadows="true" receiveShadows="true" materialIds="10"/>
      </Shape>
    </TransformGroup>
  </Scene>

</i3D>
