<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rim001.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="3" filename="SDX_wheels_Vmask.dds"/>
    <File fileId="2" filename="SDX_wheels_normal1.dds"/>
    <File fileId="20" filename="$data/shaders/tireMudShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="14" filename="$data/shared/detailLibrary/calibrated/metallicPaint_diffuse.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/calibrated/metallicPaint_normal.dds"/>
    <File fileId="12" filename="$data/shared/detailLibrary/calibrated/metallicPaint_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="10" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedGraphite_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.dds"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/mud_normal.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.dds"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.dds"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="llanta_mat" materialId="5" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="13"/>
      <Custommap name="detailDiffuse" fileId="14"/>
    </Material>
    <Material name="metal_mat" materialId="6" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="mud_mat" materialId="339" customShaderId="20">
      <Texture fileId="10"/>
      <Normalmap fileId="19"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="sdxRims_mat" materialId="7" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="2" bumpDepth="0"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="17"/>
      <Custommap name="detailDiffuse" fileId="18"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rim001.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Ruedas" clipDistance="800" nodeId="15">
      <Shape name="31_13_15_low" shapeId="1" clipDistance="300" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="6,5"/>
      <Shape name="31_13_15_low" shapeId="2" clipDistance="300" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="6,5"/>
      <Shape name="31_13_15_low.001" shapeId="3" clipDistance="300" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="7">
        <Shape name="mudMesh" shapeId="4" clipDistance="35" nodeId="283" castsShadows="true" receiveShadows="true" materialIds="339"/>
      </Shape>
      <Shape name="11L_15_low" shapeId="5" clipDistance="300" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="6,5"/>
      <Shape name="11L_15_low" shapeId="6" clipDistance="300" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="6,5"/>
      <Shape name="11L_15_low.001" shapeId="7" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="7">
        <Shape name="mudMesh" shapeId="8" clipDistance="35" nodeId="321" castsShadows="true" receiveShadows="true" materialIds="339"/>
      </Shape>
    </TransformGroup>
  </Scene>

</i3D>
